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About X -17

 

 

X-17 is a 3rd person/FPS action shooter game. This is the next story in Mark Faroh's life where he will be battling an alien invasion. 

Why an alien invasion this time around you ask? 

Since Mark's last adventure, he created what is known as an Obelisk. With the power the Obelisk has to offer it is only natural another species would want to steal the power it posses. 

This time around you will play as the actual character Mark Faroh. We are working on switching out the original mesh, and we were using and replacing it with the actual character model of Mark. We have over 100 new professional animations created, which should give everyone an excellent playing experience when switching from FPS mode to 3rd person view or vice versa. 

We have also added all new characters as you can see, and plan on adding a total of 12 new enemies. With 5 unique boss fights, 15 new weapons, a cover system for both the player and A.I, and the ability for the enemy to use weapons. 

With the option of a 3rd person view the character will have spell casting animations. Our focus is on the Spell system which worked in the first episode, we are taking extra attention to this play mechanic. We will strive in succeeding with this by gathering user feedback, and making adjustments accordingly. 

Let’s talk A.I!!! Am happy to announce that the Alien invasion will not only have melee attacks but will also be using alien weapons. Our goal here is to focus on this game being a hardcore shooter genre experience. Think of Halo in a sense at this point, this too is also being incorporated under development at this time. 

The first episode had many bugs when it came to the A.I. Since we have been redoing the A.I from scratch, this Episode, we can safely say what we have is better than what you experienced with Time Ramesside. With that being said, we also plan on adding in a entire cover system, that not only allows the player to take cover, but the A.I can react as well and take/dodge for cover when needed, similar to gears of war. 

Level wise, not only will the game take place on earth, but will also be taking place in space! We have taken the time and have already incorporated many main cut scene's into the game. We have also added some friendly NPC's. In the trailer you got a glimpse of one at the very end. 

FAQ'S 

1. “Time Ramesside took you a few years to complete. How long will X-17 take you to develop?” 

When we were developing Time Ramesside, it went through a lot of changes. Originally we were using the Unreal Development Kit which was very hard to code. We finally asked for Epics help, and they granted us use of UE4 before it was even called UE4, and not open to the public at that time. The main and big problem with that, their was no source code access. No documentation on how to pretty much do anything, and extremely buggy. This was not what we expected and was a MAJOR learning experience. Since that time UE4 has become a much better game engine, with 1000's of bug fixes along the way. This is the reason why we have broken down the A.I to scratch and are adding all these other game mechanic functions. 

2. “Shooter Game?” 

Many of you were upset that we used the basics of the shooter game within Time Ramesside. This was again because of how early UE4 was at the time when we started development inside the new game engine. We finally did get Shooter Game out, and with switching out the main character from Time Ramesside and doing a bit more work, there will be no trace of shooter game this time. 

3. “So let’s get real than how long will this take to develop?” 

We have a target for summer of 2016 with the option of early access if the community chooses to have early access available to them. 

4. “Multiplayer, what will it be like?” 

Multiplayer will consist of classic Arena Style Death Matches (TDM,FFA). You will be able to play as any character that you see. Multiplayer will consist of FFA and TDM 


5. “Why not just make this as a DLC add on to Time Ramesside?” 

We have thought about that for quite awhile. The decision basically came down to, “ Do we really want to treat this as DLC content?” “Do we want to treat this as a whole new game?”. By treating it as a whole new game we start fresh, and clean which is the proper way to avoid any mistakes we made along the way with Time Ramesside. 

6."Time Ramesside had issues, what assurance do we have that X-17 will be no different?" 

(Please note question #1 also ties in with question #6) 

X-17 has been under heavy development for a few good weeks. We have accomplished more in these short few weeks than we have with Time Ramesside in 6 months. We already have 10 new characters in game. 100 new animations, 4 levels, new design of A.I, crowd actors, cut scenes, Direct X 12, and more. In the next few weeks will see the following but not limited too: 


A.I Redesigned fully 

3rd person view/ fps view with a push of a button 

Main character mesh changed out to Mark Faroh 

Mark Faroh’s animations in game with blending tree/animation blueprints. 

More levels 

More enemies 

More animations 

More gameplay 

Will keep you up to date as progress continues. 

#7 Characters and Animations 
Their is no thievery here nor will there ever be. Lets take a look at a video directly FROM Miixamo. Interesting how it's discussed what Mixamo is designed for and what we are doing. It clearly explains everything, but we can give you the break down. Mixamo is designed for people like us and more, that don't have time to do all different animations, and need to model characters out quickly. It really is that easy of a concept. Check out the video to hear it from them at https://www.mixamo.com just click on learn more. 

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AWARDS & RECOGNITIONS

 

 

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CONTACT

 

 

info@mysite.com

Tel: 123-456-7890

 

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